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Tridimensional display of the rounding-off errors when computing the Verhulst dynamics [Visualisation tridimensionnelle des erreurs d'arrondi dans le calcul de la dynamique de Verhulst]
.                    X  = [[R+1]X   ] - [R[X   X   ]]
                     n          n-1        n-1 n-1
                    Y  = [[R+1]Y   ] - [[RY   ]Y   ]
                     n          n-1        n-1  n-1
                    Z  = Z    + [R[Z    - [Z   Z   ]]]
                     n    n-1       n-1     n-1 n-1
computed with the same initial conditions:
                    X  = 0.5
                     0
                    Y  = 0.5
                     0
                    Z  = 0.5
                     0
They are strictly equivalent mathematically speaking and thus the
point set {Xn,Yn,Zn} should be on a straight line with equation:
Z = Y = Xin the tridimensional space. Unfortunately, when the R parameter increases (from 2.0 -picture 01- to 3.0 -picture 16-) the rounding-off errors become huge and give birth to three different numerical Verhulst dynamics. Then, the {Xn,Yn,Zn} points appear "anywhere" inside a cube.