The tridimensional John Conway's life game with random initial conditions -23% of occupied cells- [Le jeu de la vie tridimensionnel de John Conway avec des conditions initiales aléatoires -23% de cellules occupées-].



The bidimensional life game was initially defined by Conway. It uses an empty square mesh (all vertices are turned off). At time t=0 some vertices are occupied (they are turned on): this is the initial state. To go from the time t to the time t+1, it suffices to count for each vertex -or "Cell"- C(x,y) the number N of its neighbours (it is less than or equal to 3^2-1=8) and then to possibly change the state of M according to the following bidimensional automata rules:
                    [R1 = Birth]        ((C(t).IS.off).AND.(N == 3))            ==> C(t+1) on
                    [R2 = Death]        ((C(t).IS.on).AND.((N < 2).OR.(N > 3))) ==> C(t+1) off
                    [R3]                other cases ==> C(t+1)=C(t)
The boundary conditions can be periodical or not.

This process can extended in a tridimensional space. The number N of neighbours of the vertex -or "Cell"- C(x,y,z) is computed (it is less than or equal to 3^3-1=26) and the preceding rules can be extended as follows:
                    [R1 = Birth]        ((C(t).IS.off).AND.((N >= NB1).AND.(N <= NB2))) ==> C(t+1) on
                    [R2 = Death]        ((C(t).IS.on).AND.((N < ND1).OR.(N > ND2)))     ==> C(t+1) off
                    [R3]                other cases ==> C(t+1)=C(t)
The bidimensional and tridimensional processes can be extended one step further using two binary lists 'LD' and 'LA' ("Dead" -off- and "Alive" -on- respectively):
                    [R1 = Birth]        ((C(t).IS.off).AND.(LD[N] == 1))  ==>C(t+1)=on
                    [R2 = Death]        ((C(t).IS.on).AND.(LA[N] == 1))   ==>C(t+1)=off
                    [R3]                other cases ==> C(t+1)=C(t)
("1" means "to change the state" and "0" means "the state is unchanged").


For this picture, the parameters have the following values:
                    NB1=10
                    NB2=14
                    ND1=8
                    ND2=16



See a related picture with more cells:




See some related pictures (including this one):




[more information about the bidimensional John Conway's life game and the bidimensional extended life game]


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